

so i started doing some tests without multiscatter. with and i started to have doubts about if the problem was the multiscatter. Thank God for the V-Ray VFB history!!!!!Īfter i delivered the render i started studying more than 6 dump files i saved from all the crashes i had. after a few hours of slapping myself i finally finish the render i had to deliver asap. I attached two dump files from the errors hopefully this helps more to know whats going on.ĮDIT: Removed logs to protect privacy but saved them locally.

I've exhausted all known possibilities i know. ) basicly only runing windows services and 3dmax.

I've even closed almost every aditional program i have running (antivirus, adobe stuff, cloud stuff. Whats is even weirder is that when i increase the "Dynamic memory limit" it crashes faster its currently at 4000mb if i rise it to 10000 it crashes in less time.ĭuring rendering i check memory perfomance an it tells me i have more than 20000mb of avaible memory it doesn matter if dynamic memory its set at 40000 or 10000 i always have around 20gb of ram memory avaible.i truly dont understand this. It doesn't matter how dense i configure the multiscatter rather for grass or trees it always crashes here is a capture of last crash.Īs you can see i turn off all the other layers of grass and trees just to render the grass at the bottom and it still crashed. but it always crash.įirst this is my current Workstation Rig:Īs i said running with Windows 10 last avaible update. So, i'm trying to render a scene using vray and multiscattering plug in.
